MayaShotgunFileData¶
vtool.data.MayaShotgunFileData ([name]) |
-
class
MayaShotgunFileData
(name=None)¶ -
write_state
(project, asset_type, asset, step)¶
-
read_state
()¶
-
reference
()¶
-
open
()¶
-
import_data
(filepath=None)¶
-
save
()¶
-
get_projects
()¶
-
get_assets
(project)¶
-
get_asset_steps
()¶
-
has_api
()¶
-
create
()¶
-
export_data
(comment)¶
-
get_file
()¶
-
get_type
()¶
-
is_type_match
(data_type)¶
-
maya_ascii
= ‘mayaAscii’¶
-
maya_binary
= ‘mayaBinary’¶
-
maya_reference_data
(filepath=None)¶
-
rename
(new_name)¶
-
set_directory
(directory)¶
-
set_name
(name)¶
-