MayaShotgunFileData

vtool.data.MayaShotgunFileData([name])
class MayaShotgunFileData(name=None)
write_state(project, asset_type, asset, step)
read_state()
reference()
open()
import_data(filepath=None)
save()
get_projects()
get_assets(project)
get_asset_steps()
has_api()
create()
export_data(comment)
get_file()
get_type()
is_type_match(data_type)
maya_ascii = ‘mayaAscii’
maya_binary = ‘mayaBinary’
maya_reference_data(filepath=None)
rename(new_name)
set_directory(directory)
set_name(name)