vtool.maya_lib.rigsΒΆ

Class Summary

Rig(description[, side]) Base class for rigs.
JointRig(description[, side]) Joint rig class adds attaching buffer chain functionality.
BufferRig(name[, side]) Extends JointRig with ability to create buffer chains.
CurveRig(description[, side]) A rig class that accepts curves instead of joints as the base structure.
SurfaceRig(description[, side]) A rig class that accepts curves instead of joints as the base structure.
SparseRig(description[, side]) This class create controls on joints.
SparseLocalRig(description[, side]) A sparse rig that does that connects controls locally.
ControlRig(name[, side]) Convenience for creating controls to hold blendshape sliders.
GroundRig(name[, side]) Create a ground and sub controls
FkRig(name[, side]) This is a great simple setup for appendages like fingers or arms.
FkLocalRig(name[, side]) Same as FkRig but joints get connected in instead of constrained.
FkScaleRig(name[, side]) This extends FkRig so that it can be scalable at each control.
FkCurlNoScaleRig(description[, side]) This extends FkRig with the ability to have a curl attribute.
FkCurlRig(description[, side])
SplineRibbonBaseRig(description[, side])
SimpleFkCurveRig(name[, side])
FkCurveRig(name[, side]) This extends SimpleFkCurveRig.
FkCurveLocalRig(description[, side])
IkSplineNubRig(description[, side]) This is used for the tweaker setup.
IkAppendageRig(description[, side]) This is usually used for arms or legs.
TweakCurveRig(name[, side]) TweakCurveRig is good for belts or straps that need to be riveted to a surface.
RopeRig(name[, side])
ConvertJointToNub(name[, side])
SpineRig(description[, side])
NeckRig(description[, side])
IkLegRig(description[, side])
IkFrontLegRig(description[, side])
IkScapulaRig(description[, side])
IkBackLegRig(description[, side])
RollRig(description[, side])
FootRollRig(description[, side])
BaseFootRig(description[, side])
FootRig(description[, side])
QuadSpineRig(name[, side])
QuadFootRig(description[, side])
EyeLidCurveRig(description[, side]) Very slow.
EyeLidAimRig(description[, side])
StickyRig(description[, side])
StickyFadeRig(description[, side])
EyeRig(description[, side])
JawRig(description[, side])
FeatherStripRig(description[, side]) New feather building class.