PoseBase

vtool.maya_lib.corrective.PoseBase([description]) Base class for poses that sculpt meshes.
class PoseBase(description=’pose’)

Base class for poses that sculpt meshes.

set_pose(pose_name)

Set the pose that the instance should work on.

Parameters:pose_name (str) – The name of a pose.
rename(description)

Rename the pose and the target on the blendshape.

Parameters:description (str) – The new name for the pose.
Returns:The new name.
Return type:str
delete()

Delete the pose and pose related nodes.

has_a_mesh()

Check if the pose has a mesh.

Returns:Wether the pose has a mesh or not.
Return type:bool
add_mesh(mesh, toggle_vis=True)

Add a mesh to the pose.

Parameters:
  • mesh (str) – The name of a mesh.
  • toggle_vis (bool) – Wether to toggle the meshes visibility.
Returns:

Returns: the name of the created pose mesh for sculpting. Return False if failed.

Return type:

str

remove_mesh(mesh)

Remove a mesh from the pose.

Parameters:mesh (str) – The name of a mesh affected by the pose.
get_mesh(index)

Get the sculpt mesh at the index. Sculpt mesh is the mesh used to generate the delta.

Parameters:index (int) – The index of a sculpt mesh.
Returns:The name of the sculpt mesh at the index.
Return type:str
get_mesh_count()

Get the number of meshes the pose affects.

Returns:int
get_target_meshes()

Get the meshes affected by the pose.

Returns:A list of the names of meshes.
Return type:list
get_target_mesh(mesh)

Get the mesh that the sculpt mesh affects.

Parameters:mesh (str) – The name of a mesh affected by the pose.
Returns:The name of a mesh.
Return type:str
get_target_mesh_index(target_mesh)

Get the index of a target mesh. Target meshes are the meshes that have the delta applied to them.

Parameters:target_mesh (str) – The name of a target mesh.
Returns:The index of the mesh.
Return type:int
get_mesh_index(mesh)

Get the index of a sculpt mesh.

Parameters:mesh (str) – The name of a sculpt mesh.
reset_target_meshes(*args, **kwargs)

Reset target meshes on a pose, so that they have no corrective delta.

update_target_meshes(only_not_in_sculpt=False)
revert_selected_verts()
is_mesh_in_sculpt(index)
visibility_off(mesh, view_only=False)

Turn the sculpt mesh visibility off.

Parameters:
  • mesh (str) – The name of the mesh afftected by the pose. Its corresponding sculpt mesh will have its visibility turned off.
  • vew_only (bool) – Wether to just change the view, or recalculate the delta.
visibility_on(mesh)

Turn sculpt visibility on.

Parameters:mesh (str) – The name of a mesh affected by the pose. Its corresponding sculpt mesh will have its visibility turned on.
toggle_vis(mesh_index, view_only=False)

Toggle the visibility of a sculpt mesh.

Parameters:
  • mesh_index (int) – The index of a sculpt mesh.
  • view_only (bool) – Wether to just change visibility, or refresh the delta when visibility is turned off.
create_all_blends()

Create all the blends in a pose. This refreshes the deltas.

create_blend(mesh_index, goto_pose=True, sub_poses=True)

Create the blend. This will refresh the delta.

Parameters:
  • mesh_index (int) – Work with the mesh at the index. Pose needs to be affecting at least one mesh.
  • goto_pose (bool) – Wether to go to the pose.
  • sub_poses (bool) – Wether to create blend for sub poses as well.
detach_sub_poses()

Detach the sub poses. Attaching and detaching help with export/import.

attach_sub_poses(outputs)

Attach the sub poses. Attaching and detaching help with export/import.

connect_blend(mesh_index=None)

Connect pose to the blendshape.

Parameters:mesh_index (int) – Work with the mesh at the index.
disconnect_blend(mesh_index=None)

Disconnect pose to the blendshape.

Parameters:mesh_index (int) – Work with the mesh at the index.
delete_blend_input()

Delete the connections going into the blendshape.

get_blendshape(mesh_index=None)

Get the blendshape.

Parameters:mesh_index (int) – Work with the mesh at the index.
disconnect_weight_outputs()

Disconnect outputs from the pose.weight attribute.

reconnect_weight_outputs(outputs)

Connect outputs from pose.weight attr.

attach(outputs=None)

Attach the pose. Attaching and detaching help with export/import.

Parameters:outputs (list) –
create()

Create the pose.

Returns:The new name.
Return type:str
create_sub_poses(mesh=None)

Create the blends and refresh deltas for the sub poses in a pose.

Parameters:mesh (int) – Work with the mesh at the index. Pose needs to be affecting at least one mesh.
detach()

Detach the pose. Attaching and detaching help with export/import.

get_type()
goto_pose()

Goto the pose. This is important so the character can back into the same pose it was sculpted at.

is_a_pose(node)

Check if the named node is a pose.

Parameters:node (str) – The name of a node.
mirror()

Mirror the pose.

select()

Select the pose.

set_pose_group(pose_group_name)

Set the pose group to work with. The pose group is pose_gr by default and is setu automatically.

Parameters:pose_group_name (str) – The name of a pose group.